[game made in 3 hours for the trijam]

Throw a stone as far as possible by skipping it across the water.

Time your clicks perfectly as the stone hits the surface to increase your score multiplier. (Clicks don’t add force to the stone, but generate multiplier points)

Spend your points on upgrades, push the physics further, and see how far you can go.



Assets

https://bongseng.itch.io/parallax-country-side-city-night-city-destroyed

https://opengameart.org/content/lonely-echoes

https://opengameart.org/content/splash-effect-32x32

https://opengameart.org/content/water-splashes

StatusReleased
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(3 total ratings)
AuthorSpacedistort
GenreSimulation
Made withGodot
Tags2D, cosy, Incremental, Indie, ricochet, skipping, stone, stone-skipping

Comments

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Great job !

(+1)

After a certain point getting more upgrades becomes really difficult. Like having to throw the stone 3 to 4 times with clicks before being able to do a single upgrade.

(+1)

The timing on the clicks-to-skips is kinda wonky for manual clicking, but the scoring immediately gets unhinged if somebody uses an auto clicker. I'm sure there aren't supposed to be several hundred skips, but I could get that many additions to the multiplier by just slamming the auto clicker as high as it would go.

Hi, thanks for playing.

Normally there is a short delay after a player clicks incorrectly to prevent them from clicking again immediately. And even if you only make perfect clicks, you can't exceed the number of bounces the stone normally makes.

(+1)

Amazing game, love the aesthetic and vibe. The person that made this is a truly talented game developer <3 Can't wait to see more from them.

Thank you very much for this comment!